LleuGarnock needs your help!
By wendybird on October 11th, 2009Posted In: Uncategorized
James and I will be moving house at the end of the month, and since I don’t have a big buffer right now, I thought it would be an appropriate time to ask for guest comics and art for The Elves of LleuGarnock. I’m a bit nervous about this since I’ve never done anything like it before, but you know what would make me feel better? Getting lots of material I can use from people who enjoy my comics.
Here’s what I’m thinking: Starting October 26th, I’ll put up a guest piece twice a week (regular update days) until I run out. Even a week off would be nice, but if I get lots of good stuff I want to use it all.
I don’t care if it’s a full page, a strip or just some art. You can make weird things happen to the characters since it won’t be in-story. Just please keep it PG since I like to keep the comic appropriate for most ages.
You can send your comic to me at qwanderer7+lgc@gmail.com or DM me a link to it on Twitter or the CG forums. Please include some form of name and the URL of any site of yours you would like me to link to (e.g. your comic or DA account).
LG pages are 606 pixels wide, but the new site can accommodate pretty much any size image, so you don’t have to be that exact. Still, if I get any gigantic images I will scale them down before posting them.
OK, I think that covers everything. Thanks for reading!
It’s probably become clear to those of you who actually pay attention to such things that since I have returned from Scotland my buffer has gone from very little to none. What have I been doing all this time? You may very well ask.
One thing that I’ve been doing is adjusting to my new medication, which for the first week and a half left me sleep deprived, groggy and sometimes downright bitchy. This was not conducive to drawing, but I didn’t let that affect my productivity. Instead I channeled it into other things.
My new site design for LleuGarnock is just about done, and it finally really is CSS based. I could change the color scheme of the whole site just by changing one file. Teaching myself CSS has been frustrating but I think it’s starting to pay off.
That’s pretty cool but it doesn’t really advance the comic itself. So I made sure to spend my time on writing too. I got quite a few scripts written, but the big thing I did was to consolidate all of my notes. Last week, if I wanted to get an idea of how the rest of the story was going to play out, I would have had to sift through two drafts of the novel, and a pile of not-necessarily-chronological notes written on folded pieces of printer paper, some of which were still valid and some of which were not. It could get pretty ugly.
So instead of drawing, I sat down with my drafts and my pile of notes and I typed all the notes up in order, interspersed with the still-relevant sections of my previous draft. Most people will not understand how satisfying, and even fun, I found this to be. I love organizing and rearranging things, especially words.
My favorite part of transcribing something that I have handwritten is that on the computer, there is always enough space to add anything you want. Whenever I type up what I’ve been writing I think of a dozen new things to add. So not only did I put all my notes in order, and not only did I get to see a much more cohesive picture of the structure of the story, but I added pieces to start filling in the holes, and pull it together even farther.
The result is a thirteen-page printed summary of the rest of the story, which will be much easier to work with than all my drafts and notes. I left room in it to write, which should reduce the buildup of separate sheets of notes. And it will be easy to carry with me if I need something to do while I’m waiting for something or something. You know.
And also I have been doing some drawing. Both comics have been pretty art-intensive recently. It’s mostly the upcoming pages of Dragon’s Fall that are taking up my time with their intense visuals, but Arledge took a lot of my energy too. I officially detest drawing cities.
But as much as I may complain about having to draw some things, I am always pleased to have drawn them. I actually like being an artist sometimes. I may have forgotten what being an artist meant when I was only drawing LleuGarnock. Dragon’s Fall has raised my awareness of what I can do, and I’m very excited about some of the things I’m going to be drawing for that project. This is great, but sometimes that awareness can get in the way of the timely churning out of LleuGarnock pages.
I’m trying to learn to speed up the process of drawing a page while still producing something that I can be satisfied with. It’s a difficult balance and it’s going to take some time, but hopefully for the moment I can keep drawing all my pages in time for their scheduled updates. That would be fine.
So while I was in Scotland, I had a script of my own to sketch, and one that William had written to go after it. The script I wrote is an argument between two characters who are not my domain. They are William’s, and the script he wrote was a finale to the argument.
I just now realized I’ve never explained these divisions. We’ve been working on the book that has become Dragon’s Fall for around seven years. Most of the major characters have been claimed by their creator, who has final say over all of their words and actions. Depending on how you define major characters, I think I have authority over about 60% of the cast, so it might seem odd that William is the primary writer for the project. But there are reasons: 1) The whole story was his idea. 2) There is sort of a main character, and he belongs to William. 3) The reason we decided to change it to a comic was to stop me from monopolizing the writing and inventing more characters.
Anyway, back to these scripts I was looking at while I was on holiday. I was happily sketching the first of the two, but I decided I needed to read over the second one before I finalized anything to make sure they would flow together properly. When I read the second script my initial reaction was “No! That’s not what happens! That’s terrible!” but the more I thought about it, the more I realized it’s a good script, and my own perception was at fault for that reaction.
One of my biggest weaknesses as a writer of fiction is that I hate when language is used imprecisely. Well, during descriptions and action sequences this is fine, but when it comes to dialogue, and especially the words of William’s characters, it leaves me at a serious disadvantage.
You see, these characters have a realistically weak grasp of the use of the English language, and when they become emotional they should throw words about in an impulsive way that I cannot possibly bring myself to actually put to paper. And in fact, I don’t know if I could write that way if I tried. I’ve never been that angry, and if I was, I’d probably lose the use of my tongue altogether. There is no direct route from my emotions to my mouth. My words are always, always filtered through my brain.
But when I read something done differently, I can see the art and the truth of it…eventually.
Whenever my characters argue, they do it the way I would. Each sentence is a genuine attempt to clarify their point of view to the opposition. Each sentence is precise. But this is not how most people argue, and it was my mistake to try and impose this pattern onto William’s characters.
So because I was thinking about the words of the first script in the way that I naturally do, the second script was jarring in its naked emotion. But when I allowed it to change my perspective of the situation, it not only made sense, but was deeply moving. I can’t create that, and that is why I need William’s contributions to this story.
After this change in perspective I looked back at my own script, and I decided it still worked. They’re being so articulate because this is a new iteration of an argument that they have been building for a while now. They’ve honed their words over time, but the emotions behind them haven’t dulled, and every time they argue they realize more how different they are, and the emotions become stronger. A secondary factor is that I want these ideas to be expressed clearly in the script because I want it to tell our readers about the context in which these characters live.
My characters aren’t always perfectly articulate. I’m certainly not. Sometimes they don’t understand the subject they’re speaking on. Sometimes their perspective is so far off the norm that words mean different things to them than they do to others. Sometimes their state of mind warps their perceptions. But these all have one similarity – the ideas filter through the brain, and it is some fault in this filter that makes them hard to understand.
I could go on for a while about what exactly in my nature limits me in this way, but that’s not what this is about. This is about that one moment of realization, and how much William contributes to our shared creation.
I guess I just have to accept that The Elves of LleuGarnock is the kind of story that just keeps on starting. A year and a half into the comic, I am on day six of the story, and saying to myself, “Well, in about 24 hours of story, the action will really get started.” I guess that the story just isn’t very action-packed. Which is really fine; I like to think it has depth and interest without relying on violence. And come to think of it, a lot of my favorite comics don’t have tons of action; they mostly use the visual aspect of the medium to set the mood and provide detail about the setting.
It really does feel like the plot is crawling along, though. Mostly this is the fact that the creation of the comic is crawling along at the speed of my ability to draw. It’s also something I’m super-conscious of because of some of the unreasonably slow parts in the beginning. But it’s also the curvature of the story itself, which does build slowly up to the climax.
There are always so many details that I would like to include in the story, about the world, and the characters, and their lives and pasts. This inclination to elaborate will serve me well during the climax, I hope. The climax is the part of the story that I think of as the most interesting and full of action, and if I slow that down and add detail, I hope that will make it rich, fulfilling, and long enough to really enjoy.
I guess that’s why I’m looking forward to that part so much – I’m sure the process of transforming it into comic pages will make it a lot better. The slow start, getting to know the characters and the world and the situation, is all necessary, but I’m never certain if it’s actually any good.
Well, in three to six years, when I am done the climax and looking to wind the story down, hopefully I will be wiser, and I’ll be able to add only what is necessary. I’ll wrap it up quickly and then I can take a look back at the begining to see where I could do better. I might decide to change some things, or I might decide I worry too much, and the pace is right when the story is read beginning to end. Who knows?
In any case, I have finally gotten to the point where the upward slope has begun to be noticeable. The pace is picking up just a bit. Honestly, it will still be a while before I reach a point where I can say to myself “This is the climax! Things are really happening now!” But that thing that happens in about 24 story hours from the last comic I’ve drawn? That is definitely progress. That is definitely drama. I will no longer be able to say the story hasn’t gotten started. So I’m looking forward to that.
In other news, we’re going to Scotland in a couple of weeks. Tomorrow I’ll get started on the Dragon’s Fall page that will go up while we’re gone, then after that’s done I want to get started on the one that will go up less than a week after we get back. I hope I can not only finish both of them, but do a couple of pages of LG as well. This might even happen. Page 9 of DF (which will go up tonight/tomorrow) took a lot less time than all the previous pages. I am settling into a process for drawing the characters in this more realistic style.
I’m also hopeful that we’ll be able to get a few scripts ahead in Dragon’s Fall. Now that we have early drafts for the next two pages I’m hoping William will get a couple more scripts written while I’m away. That would be great, because we’ve been running into a little bit of trouble working on one script at a time. When I go to draw a page I’d like to know what’s going to happen next so I can account for it. It also helps me perform my function of script quality control. I insist on keeping this role even when I’m not being a writer.
On the whole I’m very happy about how both comics are progressing. I hope I’ll still be so optimistic when I get back from Scotland and my buffer has shrunk significantly. Here’s hoping!
Wow, I haven’t blogged in a while. Guess I just haven’t had the chance to sit down and collect my thoughts. Uncollected thoughts can be found in my twitter account, which I’ve been using as my writing outlet. It may not hold many words, but I did start out as a poet.
Right now I only have six comics in my LleuGarnock buffer, and tomorrow it will be five if I don’t shape up. But that’s OK, because I am going to finish at least two comics today. I even cherish the dream of soon doubling my buffer, since the next five comics are all rough-sketched, and two scripts after that are almost set to go. I’ll make this relatively brief since I’d like to get down to business soon.
Yesterday I read through the LleuGarnock archives. I was glad to see that they were actually pretty interesting. I had mixed feelings about the relatively bad quality of the art at the beginning, but I’m very glad to have improved so much.
I’m approaching page 150, which falls plot-wise somewhere in page 25 of the original 99-page book. Estimating from that rate, the completed comic may have around 600 pages and take me 4.5 further years to complete. I think I’ll be able to stick around that long.
Since I’ve just been reading, scripting and organizing, which I love to do, I’m excited about the story and being able to write the rest of it in this much detail. I’m a little less enthralled about all the drawing I have to do, but I’m still fascinated to see how much more I can improve, so I think I have enough motivation to carry me through.
In the realm of Dragon’s Fall, I just realized maybe I should mention that the people in the first flashback scene don’t appear again for a while yet, just in case people get the wrong impression, for example, mistaking Jacan for Androx. Next time you see Androx he will have longer hair, to discourage any such confusion.
So obviously these clawed, ceiling-walking folks we’ve run into in Dragon’s Fall aren’t your standard humans. In fact, they are half-dragons. You’ll learn more about the species as the comic unfolds, but I thought I would take a moment to answer some of the more obvious questions people might have.
Their ability to walk on unlikely surfaces is not magic, but rather has to do with the structure of their feet, which are flexible and scaled, something like a gecko’s. When a half-dragon becomes detatched from a ceiling, he falls to the floor. In this particular training facility, the floor is sand. The traditional win condition of a match like this is to knock your opponent onto his back on the floor. The sand makes this easier as the half-dragon foot can’t attach to the shifting surface.
Half-dragon claws are very sharp. In this type of match the use of claws or any edged weapon is forbidden. Without his staff, Jacan’s remaining weapons are his feet. Use of the hands would be considered too dangerous.
Half-dragons have speed beyond the realm of human ability, but their reaction time is merely very good. This promotes a style where combatants stay far apart until they move in to strike, hoping to take their opponent by surprise. It also allows for some of the complex maneuvers that William’s fight scene descriptions are rife with, which, if they took place between two competent human fighters, would be easily thwarted.
I’m sure you have plenty of other questions. All in good time, my friends, all in good time.
Finally I got myself to pick some people for followfriday! They all fall under my following criteria, meaning they have webcomics, and at least occasionally say something interesting. I don’t think there are any duplicates or misspellings, but if there are, feel free to call me on it. -LleuGarnock
New people right here at the top – 5/29/09
@scottlava
@Taeshi
@dangermaus
@EmaCartoon
@LetheinVegas
@Brian_Russell
@FWIW
@ssava
@Fenmere
@dcorsetto
@Swikan
@leuszler
@Lizardbeth
@toribeth
@monoclelad
@thefirstteam
@BeaucoupKevin
@wigu
@daemionfox
@nenadi
@chrispco
@colbyfromage
@RoadCrew
@JoshUlrich
@ladyattercop
@brockheasley
@ShivaeStudios
@Litazia
@Eldoniousrex
@eliopoulos
@shazzbaa
@fesworks
@effulgent_inara
@SideKickBoy
@steamcrow
@julesrivera
@quirkybird
@cwgabriel
@TychoBrahe
@jenniebreeden
@mercury_hat
@bullfinchcomic
@MagnoliaPearl
@Tom_AIAC
@BlkKnight
@cameronmstewart
@Mattdennis
@LaBarceloneta
@kittykatya
@fredrin
@ryanqnorth
@imycomic
@DooglMcDoog
@hijinksensue
@wonderella
@lepas
@OminousKevin
@punkybird
@jephjacques
@extralife
@kinokofry
@AddanacCity
@BetaPwned
@CompanyManComic
@PapaPwnsNoobs
@MrMadsen
@maxfractal
@GuyFlannigan
@lastres0rt
@purenightshade
@tmoverbeck
@pablowapsi
@tombrazelton
@lukesurl
@lartist
@capesnbabes
@dreamwatcher7
@sharpclaw
@salttheholly
@Artmaker
@pvponline
@p_the_wanderer
@godspack
@hawkster
@kimonostereo
@Metruis
@maxriffner
@KarlKleese
@Ginpu
@Kneon
@dgriff13
@mitchandsven
@mbillingsley80
@JimThorpe
@GregCarter
@rosscott
@Cadistra
@kezhound
@zuniga
@LeeCherolis
@supersiblings
@bgart
@marcellerby
@prindiville
@DungeonWarden
@scc_da_matt
@candorville
@autumnlake
@xerjester
@calamities
@commonname
@Shortpacked
@permanenttemps
@ancire
@apelad
@Topcatyo
@captainsponge
@houseofmuses
@quaga
@cetriya
@auilix
@brokenvoice
@ananthymous
@ryandow
@djcoffman
@gunnerkrigg
@darkora
@inkwellimp
@sunleyemrys
@InsaneXade
@amuletts
@kncomics
@jhorsley3
@tre_comics
@dogeatdoug
@xerexes
@thezombiehunter
@kallisti_X
@ThatArdraGuy
@rance
@ilitchev
@KikoStudios
@malki
@jwkovell
@tehvlad
@ealaionta
@LifehouseBVB
@_jasonmichaels
@silverage
@Yamino
@rstevens
@haikubirdie
@boasas
@kyethn
@protoman185
@WitchQueen
@angelamelick
@finnstrip
@Peckinpaw
@pabba
@CyberDog2
@t_iii
@dernjg
@DJBogtrotter
@krisstraub
@untoward
@dmh3000
@boxbrown
@southworth
@KipOneil
@bcslaski
@fluffy
@taterviking
@natebramble
@Northorn
@ambaum
@richcbarrett
@Zombie_Joe
@johncoswell
@joedunn721
@Darc_Sowers
@thinkweasel
@sethfronzoli
@farreaches
@PerryA
@toonist
@oyComics
@karlkerschl
@mattstout
@Snaggy
@Jerzy
@t_rothlisberger
@nlcast
@SleepyDude2007
@JonScrivens
@Straygo
@jonbrak
@BlondieCafFiend
@Nortoons
@chrisjeffery
@SteveHamaker
@jungblood
@JoshWay
@Sekelsky
@Hankinstien
@mattforsythe
@kitschfactor
@tr1guy
@spudcomics
@COCKnBULLcomic
@NeilaK20
@tonybreed
@Petpro
@LJonte
@RasmusP
@dannyson1
@21stCC
@Hidden_Truth
@Stephen_GM
@LilNyet
@Buddy_Dharma
@moltenink
@StealThisComic
@millercomics
@scrapsoflife
@n9uxu
@Unmature
@davekellett
@aric
@Eben07
I didn’t realize I had writer’s block until I sat down to make myself write a blog entry. I’ve been productive in the areas of drawing, coding, cooking, cleaning, socializing, and even occasionally going for walks. So I didn’t know that I was stuck with writing. It just hadn’t come up, except I realized I hadn’t been blogging.
I honestly don’t know when that last entry was written. My time sense is being even fuzzier than usual. I know it’s Thursday and my deadline is Monday, but I had to think about that. Don’t worry, I think I’m on track. Of course, one of the big things I learned with the last update was not to assume these things, so there’s that. But all the architectural elements are decided, and all the figures are basically sketched, so it’s simply a question of refining, and maybe adding another small panel with part of a figure.
I guess the problem is that I usually wait to write a blog entry until I have one central idea that I can discuss in-depth. I’m sort of trying to get away from that, but it’s really hard, because if I don’t have a central idea with some kind of emotion attached to it, it’s really difficult to organize my thoughts enough to know where to start.
I have an idea now but it’s kind of hard to put into words. It has a lot to do with some of the other things I’ve written – well, as usual. It’s along the same lines, my experience of making comics and learning to make comics. I guess I might actually have to tell the story of how this idea took form, you know, a story with people in it and everything.
I was really excited to get Dragon’s Fall on the web. Well, you know that, if you’ve been reading this blog at all. You also know that my approaches when drawing my two comics are very different. Lleugarnock is a sensible project for which I have sensible expectations. Dragon’s Fall is a clumsy attempt at perfection.
There are a few things that I’ve learned a lot about, drawing and writing LleuGarnock. But it just doesn’t approach the range of things I’ve been learning with Dragon’s Fall. A lot of this has been about myself and my own abilities and quirks.
When I’m finished a page of Dragon’s Fall, I can’t wait to share it. I want to show people what I’ve created and see how they react. I know a buffer is a good thing to have, and it’s indispensible in the case of LleuGarnock – but it was impossible to keep Dragon’s Fall quiet for long enough to make one.
Drawing Page Three, I learned a lot about myself, and a lot about drawing. It took a month to finish. Before drawing it I had no way of knowing that; the experience was necessary to teach me to judge scripts better, and to know my own abilities better. It may have felt like a slow and painful lesson, but now that I look back on it there was no other way to learn all that I did in such a short time. The panic and other emotions I felt emphasized the important lessons, and made them memorable. I really do work better under pressure.
I’ve always been afraid that if I didn’t keep ahead of a regular schedule, I would miss a deadline, then feel the schedule was ruined and feel no need to continue. It’s a survival tool I developed when I was in school. I tried to procrastinate exactly the right amount for the pressure to motivate me. Sometimes I miscalculated. When time pressure became so bad that it threatened my sanity, I would give up on the project entirely.
When I graduated from college, I thought that I hated time pressure and I would avoid it as much as possible for the rest of my life. I was overdue for decompression, certainly, but in general I did like school, and it was a productive time for me.
LleuGarnock has been an exercise in avoiding time pressure. I build up buffer, then build up artificial time pressure by telling myself how much more buffer I should have by what time. That artificial time pressure is much easier to throw out, so I give up long before my sanity is in any danger. But I think it also means that I haven’t been reaching my optimum state of creativity.
I have no trouble spending hours and hours working on a new project I’m inspired by, but it gets harder and harder as the project gets larger, more complicated, more important, more intimidating. I’ve found with page four, I wouldn’t have been nearly as inclined to work on it if I didn’t have the very real time pressure of this Monday’s scheduled update. I’m starting to get into the part where I’m paralyzed by the expectations that I have for myself, making every page as great as the first one. So I need a little push to get myself started.
OK, so that all seems like I’m repeating myself, but on the other hand I feel like I’ve expressed most of this elusive thought. I haven’t even told the story that made it seem important to me. I’ve kind of been avoiding it because I don’t want a person to feel bad.
I was ranting, as I do, about how hard it was for me to draw page three and how long it took. This awesome person, who I get really good writing advice from, asked me, if I started over with Dragon’s Fall, what would I do differently?
That question made me feel funny, but at the time I didn’t know what I didn’t like about it, so I made what seemed like the obvious answer, that maybe I should have waited longer to put it up on the net.
It felt like in school, when your teacher asks you a question and you give the answer out of the book, even if you don’t totally agree with it. I recognize that now, but at the time I just felt uncomfortable answering at all but didn’t have any real reason not to. I often take a while to figure out what my feelings mean to me.
It was a perfectly reasonable question, but I would have preferred “Would you have done anything differently?” Because the first question seems to imply that I could have made better choices under the circumstances, and forces me to contemplate alternatives. But that’s extremely difficult for me, because the experiences I’ve had over the past two months are so much a part of me now, and they’ve taught me so much, that I couldn’t imagine anything different. Applying the knowledge I gained from those experiences to changing those experiences? Impossible to imagine.
I wouldn’t change a thing.
Now that I’ve switched to a more reasonable update schedule, maybe I can build up some buffer and then get to some of the stuff on my to-do list. There are a lot of things that I’ve been meaning to do and just haven’t found the right time – all my productive hours have gone towards producing actual comic pages. I feel like telling everybody about these cool plans I have.
The most important thing is getting a new on-demand printer for LleuGarnock. Lulu is way too expensive. I’ve been debating between ComixPress and Ka-Blam. They’re both much better deals but I don’t know which product is better. I guess what I should really do is go ahead and format my pages for both places, order two proofs and compare them. Or I could just pick one at random and go with it.
This will also mean getting chapter two set up for printing, and updating the Store page. I have some ideas about organizing it and that’s all tied up in other things I need to do.
I’m thinking of getting rid of my Gallery page and just linking straight to my DeviantArt account. I can link to it from Dragon’s Fall as well, it’s easier to add stuff to, and it’s also a place to sell smaller, higher-quality prints than my current CafePress store. I think I might end up using a different third-party store for all my different products. It’s convenient now because I never actually sell anything, but I can try out a bunch of services and see how they work.
The new site design for LleuGarnock is not working out as well as I hoped. Now that I have a pretty good grasp of CSS, I definitely see the advantages of a website with more basic HTML. I’ve also been throwing a lot of new buttons up on the site without fitting them into the sides the way I originally intended, because it’s a lot of trouble. I really need a more flexible setup.
I want to pare down the links page to just the more family-friendly comics, and leave the more mature links for Dragon’s Fall readers. Of course the excuse for putting this off is that I need to decide on my new site design before rewriting any of my pages.
Oh man, my Knol tutorial needs some serious updating. I haven’t used Paint since I got my Cintiq, and also some of my opinions have changed since I wrote it. I want to explain some of the stuff I do with a tablet, because there are a lot more beginners with tablets than I realized. Mainly, though, there is a way to do what I did with Paint in the GIMP. So if people use GIMP for something and don’t want to switch programs the way I used to, they can.
So hopefully soon I’ll have some breathing room and I can get some of this stuff done.
By this point many of you will have gotten the idea that there won’t be a comic this week. It took a while for me to realize that, but I’ve finally gotten it through my thick head. I really hate being late or disappointing people. The thing about this case is I have to be late in order to avoid more disappointment than necessary.
It’s midnight on Monday and I still have so far to go on the second half of page three. This page is literally taking a week per panel. It makes a sort of sense; each panel has about twice as many visual elements as a page of LleuGarnock and I’m crafting all of them more carefully.
I’m so sad that I failed to keep my schedule, but with Dragon’s Fall the product takes priority. The third panel was totally overwhelming but over the past two days I have taken one element at a time and it’s really coming together. But it will be much better with more details and elements in the background. I didn’t go as far as I wanted to in the second panel with the crowd, and it still works, but I feel that I have to make up for that by making panel three everything it should be.
Now that I’m resigned to the fact that the schedule has been broken, it makes sense to release page 3.5 next Monday. I can spend tomorrow working on it, then on Wednesday, Thursday, Saturday and Sunday I’ll be busy. That leaves Friday to put on finishing touches, get a couple of pages of LleuGarnock done, and maybe even take a break.
I have been so tired recently. Schedules are important to me and I have been working very hard to meet this one, but it’s not working out. I’m going to consider releasing Dragon’s Fall every other week until there is a significant buffer in both comics. LleuGarnock isn’t as important to me, but I have found when I do work on it, it’s been relaxing, and almost more satisfying since I can produce pages so much faster. I can’t work steadily on Dragon’s Fall for too long without going crazy, and switching back and forth between projects helps immensely in giving me some space to think about a problem.
Right now I am spending three quarters of my drawing time on Dragon’s fall and one quarter on LleuGarnock, and I’m still producing more than twice as many pages of LleuGarnock. So if I want to make my working times somewhat more balanced and bearable, I should definitely reduce my Dragon’s Fall update schedule. I had to experiment to know that, but now that I look at the experience I’ve had, the question that plagued me has a glaringly obvious answer.
So that’s the story on Dragon’s Fall updates. Whew, that’s a relief.
Also, it’s been brought to my attention that people can’t comment on this blog or on Dragon’s Fall updates without having a Webcomic Planet login. You can get one here.
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